3D Concepts and Terminology
- 3D Coordinate system
- World Units
- Vertices, Edges, and Polygons
- Vertex and Surface Normals
- 3D Primitives
- Textures, Cameras, and Lights
- Alpha Channels
3D Primitives
- Creating 3D Primitives
- Positioning 3D Objects
- Rotating 3D Objects
- Scaling 3D Objects
- Cloning 3D Objects
- Culling
- Merging 3D Objects
Texturing
- Adding Texture to a 3D Surface
- Mipmaps
- Tiling
- Creating Seamless Tiles
- Video Texturing
- Texture Effects
- Multiple Texturing
- Colouring 3D Objects
- Sky Spheres
Cameras
- Positioning Cameras
- Creating new Cameras
- Setting the Camera Viewport
- Setting the Aspect Ratio
- Setting the Aspect Ratio
- Zooming
- Camera Range
- Tracking
- Giving the User Control
- Handling Camera Collisions
- Outputting Camera Image to a Surface
- Locking an Object to the Viewport
Lighting
- Types of Light
- Light Colour
- Creating Lights
- Light Range
- Creating a Fog Effect
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Meshes and Limbs
- Creating Meshes
- Models with Limbs
- Translating Limbs
- Texturing Limbs
- Glueing an Object to a Limb
- Using Limbs to Create a Door
Importing 3D Models
- File Formats
- Scaling Models
- Animated Models
- Model Limbs
User Control
- Selecting On-Screen Objects
Solitaire - The Board Game
Advanced Lighting and Texturing
- Surface Reflection
- Light Maps and Bump Maps
- Sphere and Cube Mapping
- Texture Blending
- Alpha Mapping
- Cartoon and Rainbow Shading
- Shadows
Collisions
- Bounding Boxes and Spheres
- Detecting a Collision
- Line-of-Sight Collisions
- Static Collisions
Particles
- Standard Particles
- Fire Particles
- Snow Particles
- Particle Examples
BSP Models
- Loading BSP
- BSP Cameras
- BSP Collisions
Elevators - a 3rd Person Game
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Creating Terrain
- Terrain Contour Images
- Texturing Terrain
- Advanced Terrain Statements
- Treasure Island - a 1st Person Game
- Sky Boxes
Landscape Matrices
- Creating a Matrix
- Texturing a Matrix
- Matrix Transparency
- Matrix Lighting
Manipulating Vertices
- Capturing Vertex Data
- Changing Coordinates, Lighting, and Texture
- Creating New Shapes
Pointers and Memblocks
- Basic Concepts
- Using a Pointer
- Creating a Memblock
- Storing Data in a Memblock
- Images, Sounds and 3D Objects in Memblocks
Shaders
- Vertex Shaders
- Pixel Shaders
ODE
- Dynamic and Static Volumes
- Gravity, Velocity, Mass
Maths: Vectors and Matrices
- 3 and 4 Element Vectors
- Matrices
- Transforming Vertices
Network Programming
- Basic Concepts
- Setting up a Link
- Adding and Removing Players
- Sending and Receiving Data
- Creating a Multi-Computer Game
FTP
- Setting up a Connection
- Downloading and Uploading Files
Using DLLs
- Creating new DBPro Statements
- Adding Highlighting and Help
- Using Standard DLLs
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