Hands On Milkshape - Contents by Chapter

Background

  • 3D Concepts and Terminology
  • Working With Coordinates
  • Modelling Ideas and Terminology
  • Lighting
  • Texturing
  • Animation

Basic Controls

  • Getting Started with Milkshape
  • Start-Up Screen Layout
  • Window Layout Controls
  • Displaying Viewport Captions and Other Details
  • Setting a Viewport's Perspective
  • Viewing Options

Basic Constructs and Operations

  • Creating Vertices and Faces
  • Moving Vertices
  • Moving Edges
  • Moving Faces
  • Scaling Edges and Faces
  • Rotating Edges and Faces
  • Creating A Multi-Facetted Model

Primitives

  • The Box
  • The Sphere
  • The Cylinder
  • The Plane
  • The Geosphere
  • Using a Primitive's Parameters to Create New Shapes
  • Extended Primitives
  • 3D Text

Reshaping Meshes

  • Manipulating Primitives
  • Combining Edit Operations
  • The Vertex Menu Options
  • Modelling a Fin

Extrusion

  • Measured Extrusion
  • Freehand Extrusion
  • Looped Extrusion
  • Scaled Extrusion
  • Null Extrusion
  • Indenting Extrusion
  • Edge Extrusion

Additional Tools

  • Show Model Statistics
  • Edit Shortcuts
  • Positioning Tools
  • Clean
  • DirectX Mesh Tools
  • Height Map Generator
  • Lathe
  • Model Information
  • Mirror All
  • Smooth Edges
  • Selection Editor
  • Stretch and Squish
  • Terrain Generator
  • Array
  • Model Cleaner
  • FatBoy
  • Scale All

Groups

  • Mesh Groups
  • Smoothing Groups

Creating Models

  • Dumbbells
  • Dining Chair
  • A Piggy Bank
  • A 70s Chair
  • Padding the Dining Chair
  • A Ray Gun
  • A Derelict Cottage
  • Tracing an Image
  • Creating Rooms
  • A Spitfire

Texturing

  • Reflective Effects
  • Using an Image in a Material
  • Transparency within an Image
  • Image Mapping - Dealing with Seams
  • Using Mesh Groups to Control Texture Mapping
  • The Texture Coordinate Editor
  • How a Material is Mapped to an Object
  • Using UVMApper
  • The Tile Texture Mapper Tool
  • Sphere Mapping

Animation

  • Joints and Bones
  • Skeletons and Rigging
  • Animation Controls in Milkshape
  • Keyframes and Moving an Object
  • Animating a Desklamp
  • Animating a Biped
  • Weighted Vertices
  • The Scale Animation Tool
  • The Reverse Animation Tool
  • The Explode Tool

Exporting Models

  • Exporting in DirectX format
  • Using a Model in DarkBASIC Professional